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	<title>Comments on: Some notes on the design of pervasive games</title>
	<atom:link href="http://www.themobilecity.nl/2010/05/20/some-notes-on-the-design-of-pervasive-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.themobilecity.nl/2010/05/20/some-notes-on-the-design-of-pervasive-games/</link>
	<description>Mobile Media and Urban Design</description>
	<lastBuildDate>Mon, 23 Jan 2012 22:57:15 +0000</lastBuildDate>
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		<title>By: The Mobile City &#187; Blog Archive &#187; Wireless Stories: optimism and doubts about the future of public space</title>
		<link>http://www.themobilecity.nl/2010/05/20/some-notes-on-the-design-of-pervasive-games/comment-page-1/#comment-22877</link>
		<dc:creator>The Mobile City &#187; Blog Archive &#187; Wireless Stories: optimism and doubts about the future of public space</dc:creator>
		<pubDate>Tue, 22 Feb 2011 20:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.themobilecity.nl/?p=1091#comment-22877</guid>
		<description>[...] it hard to scale locative productions or reenact them at other locations. (see our earlier article Some notes on the design of pervasive games for more thoughts about [...]</description>
		<content:encoded><![CDATA[<p>[...] it hard to scale locative productions or reenact them at other locations. (see our earlier article Some notes on the design of pervasive games for more thoughts about [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Experience Location-Based London History With Streetmuseum &#124; MobileBehavior</title>
		<link>http://www.themobilecity.nl/2010/05/20/some-notes-on-the-design-of-pervasive-games/comment-page-1/#comment-21447</link>
		<dc:creator>Experience Location-Based London History With Streetmuseum &#124; MobileBehavior</dc:creator>
		<pubDate>Tue, 25 May 2010 17:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.themobilecity.nl/?p=1091#comment-21447</guid>
		<description>[...] Brands can &quot;hack&quot; our worlds to present useful and interesting information. Designers can create pervasive mobile games that turn life into a […]
</description>
		<content:encoded><![CDATA[<p>[...] Brands can &quot;hack&quot; our worlds to present useful and interesting information. Designers can create pervasive mobile games that turn life into a […]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leapfroglog - links for 2010-05-22</title>
		<link>http://www.themobilecity.nl/2010/05/20/some-notes-on-the-design-of-pervasive-games/comment-page-1/#comment-21444</link>
		<dc:creator>Leapfroglog - links for 2010-05-22</dc:creator>
		<pubDate>Sat, 22 May 2010 12:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.themobilecity.nl/?p=1091#comment-21444</guid>
		<description>[...] out loud. (tags: tomarmitage games left4dead mistakes competence skill mastery drama play)  The Mobile City » Blog Archive » Some notes on the design of pervasive games It as a real pleasure to be involved with two recent events that The Mobile City was at, too. This […]
</description>
		<content:encoded><![CDATA[<p>[...] out loud. (tags: tomarmitage games left4dead mistakes competence skill mastery drama play)  The Mobile City » Blog Archive » Some notes on the design of pervasive games It as a real pleasure to be involved with two recent events that The Mobile City was at, too. This […]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hugobiwan zolnir</title>
		<link>http://www.themobilecity.nl/2010/05/20/some-notes-on-the-design-of-pervasive-games/comment-page-1/#comment-21438</link>
		<dc:creator>hugobiwan zolnir</dc:creator>
		<pubDate>Thu, 20 May 2010 22:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.themobilecity.nl/?p=1091#comment-21438</guid>
		<description>This is what can be called an amazing post.

Thank you a lot !

@hugobiwan</description>
		<content:encoded><![CDATA[<p>This is what can be called an amazing post.</p>
<p>Thank you a lot !</p>
<p>@hugobiwan</p>
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