Written by Michiel de Lange.
Posted on November 15, 2007.
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Michiel de Lange (1976) is a part-time Lecturer in New Media Studies at Utrecht University, and a researcher and adviser of new media and urbanism. He is trained as a cultural anthropologist, and holds a PhD in philosophy (2010) with a dissertation about mobile media technologies and urban identities. He collaborated in a locative media art & science project (www.nomadicmilk.net). He worked for Knowledgeland, a Dutch think-tank that aims to strengthen the knowledge-based society. He also worked for Cybersoek, a computer neighborhood center in Amsterdam. He is advisor e-culture at Mediafonds. Michiel is on Twitter and LinkedIn.
Y.A.L.U.G. (yet another locative urban game)
(Via Textually.org)
Ghosts are trapped in the machines of Perth, and they need your help!
<sour modus>I wonder if there is still a city left on the planet with any self-respect that doesn’t yet have it’s own locative/pervasive game…</>
Seriously though, this raises interesting questions about the relation between cities and digitally mediated spaces. How does the experience of a city change when you move through it in a ‘playful’ manner? Does ‘play’ in the city change the character of the city itself (its attraction to visitors, the city as a ‘brand’ perhaps even?).
Read more at: www.giantdice.com/ghosttown